<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="states" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="bin\Debug\states" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj\Debug\" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-g" />
				</Compiler>
			</Target>
			<Target title="Release">
				<Option output="bin\Release\states" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj\Release\" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-Wall" />
			<Add directory="C:\Program Files\CodeBlocks\MinGW\include" />
			<Add directory="..\..\..\..\..\..\Program Files\CodeBlocks\MinGW\include\c++\3.4.5" />
		</Compiler>
		<Linker>
			<Add library="mingw32" />
			<Add library="SDLmain" />
			<Add library="SDL.dll" />
			<Add library="user32" />
			<Add library="gdi32" />
			<Add library="winmm" />
			<Add library="dxguid" />
			<Add directory="C:\Program Files\CodeBlocks\MinGW\lib" />
		</Linker>
		<Unit filename="bullet.cpp" />
		<Unit filename="bullet.h" />
		<Unit filename="bulletmanager.cpp" />
		<Unit filename="bulletmanager.h" />
		<Unit filename="bulletmanufacturer.h" />
		<Unit filename="enemy.cpp" />
		<Unit filename="enemy.h" />
		<Unit filename="enemymanager.cpp" />
		<Unit filename="enemymanager.h" />
		<Unit filename="enemymanufacturer.h" />
		<Unit filename="entity.h" />
		<Unit filename="entitymanager.h" />
		<Unit filename="explosion.cpp" />
		<Unit filename="explosion.h" />
		<Unit filename="explosionmanager.cpp" />
		<Unit filename="explosionmanager.h" />
		<Unit filename="explosionmanufacturer.h" />
		<Unit filename="factory.cpp" />
		<Unit filename="factory.h" />
		<Unit filename="gameengine.cpp" />
		<Unit filename="gameengine.h" />
		<Unit filename="gamestate.h" />
		<Unit filename="imagemanager.cpp" />
		<Unit filename="imagemanager.h" />
		<Unit filename="introstate.cpp" />
		<Unit filename="introstate.h" />
		<Unit filename="main.cpp" />
		<Unit filename="manufacturer.h" />
		<Unit filename="menustate.cpp" />
		<Unit filename="menustate.h" />
		<Unit filename="player.cpp" />
		<Unit filename="player.h" />
		<Unit filename="playstate.cpp" />
		<Unit filename="playstate.h" />
		<Unit filename="sprite.cpp" />
		<Unit filename="sprite.h" />
		<Extensions>
			<code_completion />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
