[Project]
FileName=Project1.dev
Name=Project1
UnitCount=37
Type=0
Ver=1
ObjFiles=
Includes=
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=
Linker=-lmingw32 -lSDLmain -lSDL -lSDL_image_@@_
IsCpp=1
Icon=
ExeOutput=
ObjectOutput=
OverrideOutput=0
OverrideOutputName=Project1.exe
HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000001000001001000000

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0

[Unit2]
FileName=bullet.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=bullet.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=bulletmanager.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=bulletmanager.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=bulletmanufacturer.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=enemy.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=enemy.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=enemymanager.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=enemymanager.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=enemymanufacturer.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=entity.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=entitymanager.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=explosion.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=explosion.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=explosionmanager.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=explosionmanager.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=explosionmanufacturer.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=factory.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=factory.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=gameengine.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=gameengine.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=gamestate.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=imagemanager.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=imagemanager.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=introstate.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=introstate.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=menustate.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=menustate.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit31]
FileName=player.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=player.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=playstate.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=playstate.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit35]
FileName=sprite.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit36]
FileName=sprite.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit37]
FileName=main2.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit38]
FileName=main2.cpp
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit1]
FileName=animation.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=manufacturer.h
CompileCpp=1
Folder=Project1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

